Large City: Garren Citidel

Garren Citidel

Garren Citidel
Example Sylvin architecture.
StateSylvan
ProvenceFusan Kingdom
Sub ProvenceOrlyn Dutchy
RegionKûhira Qu̽yû Holt
Founded1108
Community LeaderLord Cú̄kīy Yoú̄ 'Fiona Snow' Cúchīy Vúń̄y Cākīb Daniels
Area73 km2 (29 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation5402 m (17723 ft)
Average Yearly Precipitation137 cm/y (53 in/y)
Population17213
Population Density235 people per km2 (593 people per mi2)
Town AuraEnchantment
Naming
Native nameGarren Citidel
Pronunciation/ˈgɑrən/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Garren Citidel (/ˈgɑrən/ [Translation Unavailable]) is a temperate Large City located in Orlyn Dutchy, Fusan Kingdom, within the Sylvan.

The name Garren Citidel is derived from the Sylvin language, as Garren Citidel was founded by Snas Afford, who was culturaly Sylvin.

Climate

Garren Citidel has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 10°C (50°F). Garren Citidel receives an average of 137 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Garren Citidel covers an area of nearly 73 km2 (29 mi2), and an average elevation of 5402 m (17723 ft) above sea level.

Overview

Garren Citidel was founded durring the early 12th century in summer of the year 1108, by Snas Afford. The establishment of Garren Citidel was somewhat plagued by a lack of willing colonists, leading to Snas Afford electing to pay people to resettle in Garren Citidel.

Garren Citidel was built using the conventions of Sylvin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Garren Citidel is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Garren Citidel is buildings are arranged arround a network of spacious flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The Ragnarock-era relics have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

The first thing you notice about Garren Citidel is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.

Civic Infrastructure

Garren Citidel possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Garren Citidel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Garren Citidel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Garren Citidel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Garren Citidel's parks.

Garren Citidel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Garren Citidel.

Garren Citidel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Garren Citidel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Garren Citidel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Garren Citidel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Garren Citidel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Garren Citidel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Garren Citidel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Garren Citidel's public wards, blessings, and other arcane systems.

Garren Citidel has an Millitary Academy which trains military officers and specilists.

Garren Citidel possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Garren Citidel's grid is powered by a boiler and turbine based power plant.

Garren Citidel possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Garren Citidel has a first rate hospital which caters to anyone in need of long term medical care.

Garren Citidel has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Garren Citidel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Garren Citidel's natural decorations nor waterways.

Garren Citidel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Garren Citidel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Garren Citidel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Garren Citidel's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, summer is recurring in Garren Citidel.

The Soulsliver near Garren Citidel are known to be more aggressive than normal.

Garren Citidel's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Charm energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 34
  • Farmers: 45
  • Farm Laborer: 71
  • Hunters: 55
  • Milk Maids: 44
  • Ranchers: 23
  • Ranch Hands: 45
  • Shepherds: 45
    • Farmland: 68679 m2
    • Cattle and Similar Creatures: 4303
    • Poultry: 51639
    • Swine: 3442
    • Sheep: 172
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1721

Craftsmen

  • Arms and Toolmakers: 35
  • Blacksmiths: 40
  • Bookbinders: 21
  • Buckle-makers: 22
  • Cabinetmakers: 40
  • Candlemakers: 59
  • Carpenters: 60
  • Clothmakers: 45
  • Coach and Harness Makers: 18
  • Coopers: 40
  • Copper, Brass, Tin, Zinc, and Lead Workers: 24
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 40
  • Farrier: 137
  • Furriers: 11
  • Glassworkers: 59
  • Gunsmiths: 37
  • Harness-Makers: 16
  • Hatters: 31
  • Hosiery Workers: 12
  • Jewelers: 20
  • Leatherwrights: 45
  • Locksmiths: 17
  • Matchstick makers: 27
  • Musical Instrument Makers: 24
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 25
  • Plasterers: 22
  • Pursemakers: 29
  • Roofers: 18
  • Ropemakers: 17
  • Rugmakers: 15
  • Saddlers: 32
  • Scabbardmakers: 36
  • Scalemakers: 17
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 52
  • Tailors: 111
  • Tanners: 22
  • Upholsterers: 26
  • Watchmakers: 23
  • Weavers: 45
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 24
  • Booksellers: 27
  • Butchers: 43
  • Chandlers: 44
  • Chicken Butchers: 48
  • Entrepreneurs: 17
  • Fine Clothiers: 40
  • Fishmongers: 43
  • Florists: 10
  • Potion Sellers: 28
  • Resellers: 74
  • Spice Merchants: 24
  • Wine-sellers: 36
  • Wheelwright: 25
  • Woodsellers: 16

Service workers

  • Bakers: 86
  • Barbers: 73
  • Coachmen: 23
  • Cooks: 74
  • Doctors: 36
  • Gamekeepers: 27
  • Grooms: 15
  • Hairdressers: 57
  • Healers: 49
  • Housekeepers: 50
  • Housemaids: 78
  • House Stewards: 53
  • Inns: 16
  • Laundry maids: 31
  • Maidservants: 57
  • Nursery Maids: 29
  • Pastrycooks: 59
  • Restaurateur: 74
  • Tavern Keepers: 86

Specialized Laborer

  • Ashworkers: 24
  • Bleachers: 16
  • Chemical Workers: 9
  • Coal Heavers: 33
  • In-Town Couriers: 38
  • Long Haul Couriers: 37
  • Dockyard Workers: 37
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 42
  • Millers: 41
  • Miners: 41
  • Oilmen and Polishers: 26
  • Postmen: 40
  • Pure Finder: 23
  • Skinners: 49
  • Sugar Refiners: 9
  • Tosher: 25
  • Warehousemen: 61
  • Watercarriers: 35
  • Watermen, Bargemen, etc.: 52

Skilled Laborers

  • Accountants: 22
  • Alchemist: 25
  • Clerk: 33
  • Dentists: 17
  • Educators: 47
  • Engineers: 24
  • Gardeners: 17
  • Mages: 13
  • Plumbers: 18
  • Pharmacist: 20
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 23
  • Civil Clerks: 36
  • Civic Iudex: 19
  • Consultants: 11
  • Exorcist: 39
  • Fixers: 20
  • Kami Clerk: 34
  • Landlords: 33
  • Lawyers: 21
  • Legend Keepers: 29
  • Militia Officers: 132
  • Monks, Monastic: 57
  • Monks, Civic: 55
  • Historian, Oral: 40
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 36
  • Priests: 71
  • Rangers: 22
  • Rat Catchers: 25
  • Scholars: 25
  • Spiritualist: 32
  • Slayers: 9
  • Storytellers: 62
  • Military Officers: 66

Cottage Industries

  • Brewers: 46
  • Comfort Services: 66
  • Enchanters: 18
  • Herbalists: 19
  • Jaminators: 49
  • Needleworkers: 57
  • Potters: 30
  • Preserve Makers: 49
  • Quilters: 25
  • Seamsters: 86
  • Spinners: 55
  • Tinker: 18
  • Weaver: 44

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 26
  • Costumers: 10
  • Dancers: 20
  • Drafters: 10
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 16
  • Musicians: 49
  • Painters, Art: 9
  • Playwrights: 18
  • Sculptors, Art: 15
  • Wood Carvers: 55
  • Writers: 57

Produce Industries

  • Butter Churners: 61
  • Canners: 46
  • Cheesmakers: 59
  • Ice Merchants: 7
  • Millers: 35
  • Picklers: 30
  • Smokers: 22
  • Stockmakers: 19
  • Tobacconists: 26
  • Tallowmakers: 41

6411 of Garren Citidel's population work within a Foundational Occupation.

10458 of Garren Citidel's population do not work in a formal occupation, but do contribute to the local economy. 344 (2%) are noncontributers.

Points of Interest

POI

History

The the a tome of Wild Magic, an a tome imbued with notable amounts of Wild Magic energies was created in Garren Citidel by in time immemorial, reportedly some time during the late 2nd century.

History